All together, the patches are worth 775 credits. Inside the satchel are a dozen dirty arm patches that bear the symbol of AbadarCorp and a 6-digit number, and are embossed with golden thread. Treasure: If the PCs defeat the hobkins and search the mud pit where they were lurking, they can find a small, microcord satchel with a successful DC 15 Perception check. Morale The diathas are mindless and thus will fight to the death as long as they are threatened (unless their hobkins calms them). Whenever a diatha reaches 4 or fewer Hit Points, it uses its explosive charge ability to make a bite attack and then detonate. HP 13 each (Starfinder Alien Archive 3 18)ĭuring Combat The diathas instinctively try to flank all PCs who threaten them. The hobkins gremlin hopes to lure in and then drive away anyone who stumbles into the area, obsessively stealing any equipment that enemies drop and leave behind. When a PC discovers the illusory nature of the ghost sound, comes within 5 feet of the mud pit, or realizes there are creatures in the pit, the pit’s denizens attack (see Creatures below).Ĭreatures: Crouching in the mud is a hobkins gremlin, who thinks they’re very clever to have befriended a small nest of diathas-slug-like creatures whose volatile internal fluids detonate upon contact with the open air. Regardless, any PC who moves within 15 feet of the mud pit can attempt a DC 15 Perception check to hear the soft sounds of giggling from a creature lurking in the mud. If they succeed, they realize the gurgling is an illusory ghost sound. The PC can attempt a DC 13 Will saving throw to disbelieve this assumption. When a PC moves within 25 feet of the mud pit, they hear a strange gurgling noise that sounds like someone is being strangled and urgently needs help. It’s considered a shallow bog ( Starfinder Core Rulebook 398), so it counts as difficult terrain and the DCs of Acrobatics checks attempted in its squares increase by 2. The mud pit at the southeastern end of the ravine is about 1 foot deep and full of thick, viscous mud that a natural underground spring keeps heated to a lukewarm temperature. All squares with slopes, ruts, and craters in them are difficult terrain. Similarly, the ravine’s ruts dip about 5 feet below the normal ground level. The slopes of this ravine rise abruptly 5 feet into the air.
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